You could interpret this as ideal for newcomers or argue it as being bad for the overall game since throwing strings is more effective than using core movement techniques that have been in the series for decades. Others feel that the tracking on attacks is strong while sidestepping isn’t as good as previous entries. Some like that you don’t need to perform complex button inputs for backdashing. There’s a wide range of opinions on the movement in Tekken 7. With Tekken 8, hopefully, there are some improvements, if not a wholesale revamp. It’s all well and good, but unfortunately, the implementation leaves much to be desired. Throughout all this, producer Katsuhiro Harada revealed that Tekken 7 had rollback netcode. Even the controversial Street Fighter 5 hopped on the bandwagon and added rollback netcode, and Street Fighter 6 is building its netcode from scratch to ensure the best experience. Arc System Works implemented the same for titles like Guilty Gear Strive and older games like BlazBlue Centralfiction, Guilty Gear XX Accent Core Plus R and Persona 4 Arena Ultimax with Dragon Ball FighterZ and Guilty Gear Xrd REV 2 still to come. Over the past few years, the demand for rollback netcode has steadily grown among fighting game fans. Let’s look at ten things we don’t want to see in Tekken 8 and why. Conversely, there’s a lot that we hope doesn’t make it in. It’s crazy to think that Tekken 7 is over seven years old at this point (coincidence or not), but there’s a lot to hope for in the sequel. Bandai Namco has finally announced Tekken 8, developed on Unreal Engine 5 and built from the ground up for Xbox Series X/S, PS5, and PC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |